#camera
obj_start
obj_type    camera
pos         -0.7 4.3 4
rotation    0 0 0
look        -0.7 0 0
up_vector   0 -1 0
width       401
height      401
units       5
sub_dis		16
sub_var		5
sub_level	1
max_recurs	6
debug_level 7
antialiasing 0
obj_end

#sphere 1
obj_start
obj_type    sphere
pos         0 1 0
ambient     50 50 00
diffuse     170 250 50
specular	220 250 50
spec_alpha  15
radius		1
reflect		0.16
trans		0
obj_end

#sphere 2
obj_start
obj_type    sphere
pos         2.7 1 0
ambient     10 00 00
diffuse     170 250 50
specular	220 250 50
spec_alpha  15
radius		1
reflect		0.16
trans		0
obj_end

#sphere 3
obj_start
obj_type    sphere
pos         1.3 1 -2.3
ambient     10 00 00
diffuse     170 250 50
specular	220 250 50
spec_alpha  15
radius		1
reflect		0.16
trans		0
obj_end


#plane
obj_start
obj_type    plane
pos         0 0 0
normal      0 1 0
ambient     0 0 0
diffuse     220 270 270
specular	0 0 0
spec_alpha  100
reflect		0.4
obj_end

#light white above
obj_start
#obj_type    light
obj_type		light_sphere
radius		1.2
pos         6 8 2
ambient     200	200	200
diffuse     200 200 200
specular    455 455 455
obj_end

#light white above
obj_start
#obj_type    light
obj_type		light_sphere
radius		1.2
pos         -12 16 4
ambient     200	200	200
diffuse     200 200 200
specular    455 455 455
obj_end

